NoiseGen - Procedural Texture Generator

CURRENT VERSION

1.0

WHAT IT DOES

This package is an enhanced and improved copy of LibNoise for C++ adapted for Unity Game Engine. Can be used for;

  • Generating procedural textures and appropriate bumpmaps
  • Heightmaps for Unity Terrain and possibility to calculate lightmapped versions
  • Planet maps for TOZ Planet Renderer
  • Deformations for mesh objects
  • Generate 3d volume textures
  • Perlin, Billow, Ridged, Voronoi and many other variations of noise with nearly infinite range
  • Saving the generated noise into a NoiseMap (caching)...etc

NOTES

Source code is fully included in this release, you should check the scripts to see various variables and how things are done.

KNOWN ISSUES

None

SUPPORT

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