CURRENT VERSION
1.0
WHAT IT DOES
This package is an enhanced and improved copy of LibNoise for C++ adapted for Unity Game Engine. Can be used for;
- Generating procedural textures and appropriate bumpmaps
- Heightmaps for Unity Terrain and possibility to calculate lightmapped versions
- Planet maps for TOZ Planet Renderer
- Deformations for mesh objects
- Generate 3d volume textures
- Perlin, Billow, Ridged, Voronoi and many other variations of noise with nearly infinite range
- Saving the generated noise into a NoiseMap (caching)...etc
NOTES
Source code is fully included in this release, you should check the scripts to see various variables and how things are done.
KNOWN ISSUES
None
SUPPORT
Thanks for buying the package, please dont forget to review the package on the AssetStore, as it helps for sales and more sales results with further development.