CURRENT VERSION
2.1
WHAT IT DOES
This package is able to help you render whole planet bodies in space with the help of quadtree planes shaped to look like a planetoid with high and optimal frame rates acceptable for a computer game or a real-time simulation.
Can continuously render a dozen planets at the same time without losing much speed thanks to the multi-threaded architecture, smart coding and optimal shaders.
WORK IN PROGRESS...
NOTES
Source code is fully included in this release, you should check the scripts to see various variables and how things are done.
KNOWN ISSUES
None
SUPPORT
Thanks for buying the package, please dont forget to review the package on the AssetStore, as it helps for sales and more sales results with further development.